
- Gecko cheat codes ssbb subspace emmissary unlock dolphin how to#
- Gecko cheat codes ssbb subspace emmissary unlock dolphin code#
However, it is easily punished should it miss or be shielded. Dolphin Slash allows Marth to escape from most chain throws due to the invincibility frames it provides, and it can even KO if the opponent is at very high percentages. Marth himself lacks a projectile, but his high mobility allows him to avoid opponents' projectiles.

Most of Marth's attacks have little starting lag and good reach, but his attacks can be easily punished when shielded due to often having noticeable ending lag (though his standard special has Shield damage). His attacks, when not tipped, are weak, and hitting with the sweetspot can be difficult (although some attacks are rather easy to sweetspot like Up air and Down tilt). This tip is the basis for Marth's potent down air meteor smash and for his down tilt edge guard. He retains certain qualities, such as increased power and hitlag at the tip of his blade, which defines a great part of his game. He has a great aerial moveset and air defense. Marth retains status as a quick-footed, tall (for his weight class), high-range midweight with strong aerial attacks. With the exception the third method, Marth must be fought and defeated on Castle Siege Attributes Get Marth to join the party in The Subspace Emissary.
Gecko cheat codes ssbb subspace emmissary unlock dolphin how to#
If you'd like to add some Action Replay codes for your game, head back to the How to add codes to the Dolphin Emulator page for more information on them specifically.
Gecko cheat codes ssbb subspace emmissary unlock dolphin code#
At this point all that is left is to log into the game and make sure your code is working, if it is not then you may have input it incorrectly or the code you're trying just doesn't work. You'll need to check the box with the code to enable it still but that's it. There is an $ in front of the code's name and then the code is entered below.įurther down this page I have a notepad file which shows you how it's formatted inside of the file itself.Īssuming that you did everything correctly your codes should appear in the "Gecko Codes" list when you save and close the Notepad file. You'll notice that they do indeed use the same format as the Action Replay codes above. They have a widescreen code as well as an FPS code, both of which are linked below. One of the only examples online I could find of Gecko codes for Gamecube is Super Mario Sunshine. They use the same exact format that the Gecko codes use and are a good teaching aid despite being Action Replay codes. These codes were built into my Dolphin emulator and most likely yours as well for this game. In the example below I copy and pasted some codes from the Wind Waker file that are for Action Replay. If you need to, copy and paste the format provided above into your text file and rewrite it to what it should be. The $ symbol goes in front of the code's name and the code is input directly below. Below are a few examples of the format that you're going to want to use when adding codes.

Click this and it will bring up a notepad file (usually) with nothing in it. Select the Gecko Codes tab and at the bottom (shown in the screenshot above) you'll see a button that says "Edit Config". Select "Properties" the same way you do for ActionReplay codes in the previous guide. To find the appropriate text file go to the game you want to add a Gecko code to and right click it. When adding a Gecko code you'll need to copy and paste your code into a text file instead of adding them the same way as Action Replay codes. How to add a Gecko Code to the Dolphin Emulator
